Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Betrayal At House On The Hill A new Twist on Terror! Then the first hero to the left of the traitor goes, and so on. Put an Item Pile token there and set aside those item or omen cards. My Sudden But Inevitable Betrayal “SOMETIMES, THEY COME BACK.” I’ve heard that a lot. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. What are they? The house is built up by drawing tiles, so is never … Monsters behave a little differently than explorers do. Like traitors, monsters can ignore all nondamaging room features. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. You also need to pull out the other cards (event, omen, item), shuffle th… Analysing the Betrayal at House on the Hill Rooms. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Drop any number of items. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. card classic compact. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. 43 pentagona… After setup, the table should look something like this: Starting with the first player and going clockwise, each player takes a turn exploring the house. Last active Aug 29, 2015. Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. So, that leaves a stack of Betrayal at House on the Hill rooms to look at. 22 item cards 12. The chart on the inside cover has a list of omen cards (across the top of the chart) and a list of rooms (along the side of the chart). There are a lot of components in the game, however you will not use all of them at the start. So, there we have it. You can use the elevator only once a turn. Betrayal at House on the Hill. (For example, sometimes you'll have to put tokens in the house or draw cards). Change ), You are commenting using your Google account. Beitragen. Learn how your comment data is processed. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. When you die, any other items you have drop to the floor. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. Betrayal at House on the Hill Pros and Cons: Pros: Betrayal at House on the Hill is an outstanding game. There are only four rooms that increase stats; however, most can be found on at least two floors. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. 1 Turn/Damage Track 10. Explore upstairs and the basement – they have more tiles. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. This is a list of the rooms in alphabetical order. They're companions that follow the explorer who has custody of them. That being said, you are also most likely to increase your stats on the upper floor. To add to the suspense, the house is haunted and not everyone in your group of friends can be trusted. Change ), You are commenting using your Twitter account. The player who starts the haunt with this roll is called the haunt revealer. Facebook. Most monsters can't be killed. This tile moves as soon as you enter it. There are 18 rooms, however, that are not what they seem – fitting into one of the two categories above. The explorer who has the next birthday goes first. There are slightly fewer ground rooms than there are lower rooms (also known as basement rooms). Then discard the card unless it says otherwise or has an ongoing effect. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). Find the corresponding haunt number. I am going to make a wild guess here, dear reader, and guess that if you are reading this you are probably interested in the goings on of the game Betrayal at House on the Hill. Need to trigger Omens? (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). 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When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Now this is telling. The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. Through extensive research, we bring everything you need to know about board games. Accordingly, Betrayal at House on the Hill has more than earned its spot in the board game hall of fame. What would you like to do? Each of the heroes gets a hero turn. Crossing the barrier doesn't count as moving a space. If you’re anything like me you LOVE tabletop games. The Grand Staircase always connects to the Upper Landing. Roll20 API: Betrayal at House on the Hill Card Swap Script - Betrayal.js. Do you tend to improvise or plan? Removing the starting rooms there are 70 different placements. Es ist immer wieder ein Genuss über ein gutes Spiel schreiben zu können. This article has been an exploration of the rooms in Betrayal at House on the Hill. Secondly, they may improve stats or damage because of them. The rest of the players become heroes. A turn can't end with an explorer or monster on the Coal Chute space. Before you can ask your friend what it is, the front doors burst open. Sorry, your blog cannot share posts by email. There are only 6 item icons in the game, where there are 13 omens and 17 events. This is the haunt you're going to play. There are, within Betrayal a series of rooms that also have additional text on them and additional effects. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house as a team. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Need to keep exploring? The first side (traitor or heroes) that completes its goals for the haunt wins the game. So, there are 4 rooms that help facilitate movement (also including the Stairs from Basement and Gallery), and 7 that inhibit it. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. Share Copy sharable link for this gist. The house is revealed through tiles. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. Read it out loud. Alternatively, those that hinder require extra rolls to pass through, and they include rooms like the Tower and the Chasm. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. Your friend frowns, then points, yelling,`Eat'em, dragon! card. 45 event cards 13. Today, dear reader, we are going to analyse the Betrayal at House on the Hill room tiles and everything that is unique about them. 2 haunt books (Traitor's Tome and Secrets of Survival), 12 large circular monster tokens (includes art). This page is for the Heroes. We can even break those down by odds – where are you most likely to find rooms that help and where are you most likely to find rooms that hurt? ( Log Out / Find many great new & used options and get the best deals for Betrayal at House on the Hill Room Tile (Basement Landing) Official Game Piece at the best online … Would one offer a higher chance of survival? After the traitor's turn, any monsters controlled by the traitor get a monster turn. Board Game; Posts. Stunned monsters can't slow an explorer's movement. The one exception is the front door. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. Monsters ignore this room's special rules. An explorer can move through a door if it connects to another door in an adjacent room. Let’s look at these first. For instance, you may be able to steal an item (see "Special Attacks"). When you find out who the traitor is, give the Traitor's Tome to that player. Gameplay, backstory, characters and items are all good. Sometimes when you attack, you do something other than damage your opponent. 1. For instance, the monsters that player controls may be able to win the game without the traitor's help. A few rooms are clarifi ed in the "Special Rooms" sidebar. Like explorers, a monster can attack only once during its turn. So, first thing’s first, and simply because we had to reference these for data entry purposes in one big Excel sheet – let’s look at the rooms themselves. You see, Betrayal is a game about exploration. How do you like to play the game? Go to the Upper floor and explore around there. Once the Vault has been opened, put the Vault Empty token on it. 204 circular monster tokens 3. ( Log Out / When everyone is ready (including the traitor), the traitor returns to the room. eval(ez_write_tag([[336,280],'ultraboardgames_com-leader-1','ezslot_11',118,'0','0'])); Many room tiles have rules printed on them, but some of them also have special rules, listed here. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. This means that across those 47 rooms, there are 75 different room placements. Place it face up in front of you; you now have it in your possession. Here There Be Dragons is Haunt 15. Staircases connect floors. It was my team’s solution to a single player overlording a cooperative game. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. 8 dice 9. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). We’ve put a (s) against the starting rooms for reference. There is one for each stat, meaning that before the haunt even begins it is possible to take a surprising amount of damage just through moving through rooms. If there are 47 rooms, of which 5 are starting rooms, there are 42 rooms in the stack. Betrayal at House on the Hill. 14 square event and room tokens 4. Posts about Betrayal at House on the Hill. Need to get away from something? You can go upstairs to explore the Upper Floor and find your way (or fall) downstairs to explore the Basement. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. When that happens, roll as many dice as your explorer currently has in that trait. (The heroes should also talk briefly about their plan for survival). The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_7',117,'0','0'])); If the room has a spiral symbol , draw an event card. You can attempt this roll once during your turn. You can't leave the house or use the front door unless a haunt says otherwise. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". Game: BETRAYAL AT HOUSE: ON THE HILL (1st Edition) Publisher: Avalon Hill (2004) Page 1: Rules summary front Page 2: Rules summary back Page 3-6: Haunt tables Page 7-9: Character cards Page 10-80: Secrets of Survival Page 81-152: Traitor’s Tome v4.2 Jan 2014 Print on card (ensure you are printing at 100% scale) laminate and trim to size. If there's a tie, no one gets hurt. Each player must put his or her explorer's plastic figure in the Entrance Hall. 1 rulebook 2. They can't make any of the Special Attacks (again, unless a haunt says otherwise). Whoever rolls a higher result inflicts physical damage to the other explorer or monster. The official Errata indicated that when this happened, it should be moved to an empty basement door and previous space would become empty again. You are most likely to find items there, assuming the rooms that provide items aren’t already on the board elsewhere. The amount of damage equals the difference between the two rolls. What is less clear is how many there are with Events? If you roll the same floor, you can move the elevator to a different connecting door on your floor. Pick up one or more items from a pile of items. Read it out loud. Those are suggestions for the exploration phase of the game – what about after the haunt has triggered? After you fi nish your turn, you move and attack with all of the monsters, if any. Firstly, they may help or hinder movement. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. Twitter View all posts by Luke. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. All gists Back to GitHub. Board game nerd, comic book geek, Rubik's Cube solver, Splendor player, and Blogger. "One of your fellow explorers stoops, picks up a scrap of paper from the floor, then mumbles something you can't quite hear. Okay, so…so far, in this article, we have looked at a load of stats surrounding the rooms in Betrayal at House on the Hill, but we haven’t explored how to use it. Nothing is guaranteed as most rooms have two locations, but you can improve your opportunities for finding the effect you need. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. January 5, 2021 . You are least likely in the basement. Events add flavour to the game, and Items are unequivocally handy. There are 5 rooms present at the start of the game – each is plain and simple, and none are all that special. This means the House has a different layout every time you play, sometimes spawling over multiple levels, sometimes tightly mapped around the central corridor, sometimes featuring underground chasms and locked vaults, sometimes introducing the Mystic Elevator or the Coal Chute to the basement. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. They look up the haunt with the same number in Secrets of Survival and read it together. (That figure will always slide down to the Basement Landing). (Each explorer's figure matches the color behind an explorer's picture on his or her character card). As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this … Set aside the Traitor's Tome and Secrets of Survival haunt books. Deutsche Übersetzung von Betrayal at House on the Hill 2nd Edition. The Basement is, interestingly enough, the only place where you are just as likely to get an Omen as you are an Event. The monster can't pick up the items until it has an active turn. Players take turns clockwise following the first explorer. Put the dice in a pile within easy reach. Out of the 47 rooms, 34 have either an item, omen, or event on them. If there are 47 rooms, of which 5 are starting rooms, there are 42 rooms in the stack. Interestingly, you are more likely to take damage on the upper floor. Explore the house and make your character stronger until the "haunt" scenario begins. (Outside rooms like the Patio are still part of the house). Omens are needed in Betrayal to trigger the haunt. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. Join our community! With this optional rule, you can play through all of the haunts without repeating ones you've already played. Each time you enter a new room, you might find something… or something might find you. November 2016. For some reason, they "fixed" this in the second edition, despite this being an excellent thing to happen in a haunted house. These games deserve it. Some items, like the Armor, can't be traded, but they can be dropped or picked up. Since two of the item icons are on one room, this means there really aren’t that many in the game. You might have to do something immediately. I wonder if this same analysis applies to the Legacy version? Read it out loud. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. (Look on your explorer's character card to see his or her birthday). Was one better than the others? You'll need them throughout the game. If you choose to be affected by one, though, you have to accept any rolls or penalties. Many times during the game, you'll need to roll dice. Betrayal at House on the Hill: Ashly Burch, Keahu Kahuanui, Michael Swaim join Wil on TableTop pt1 - YouTube. We can explore both graphically below. (You can't use the Stairs from Basement until you discover that room in the basement). You get the idea. After each hero has had a turn, the traitor gets his or her traitor turn. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. O.O. This site uses Akismet to reduce spam. Besonders über ein Spiel, das so anders als die anderen Spiele ist. I can’t think of a haunt where this could be relevant, but it may be for one or two. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Change ), You are commenting using your Facebook account. At the end of your turn, you must make a haunt roll. In fact, ditto with Omens. I know I am. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. Betrayal at House on the Hill is game published by Avalon Hill and has been around for over 10 years. A couple of months ago, we took a look at the Betrayal at House on the Hill characters and what it was that made each one tick. You may use it once immediately and once on each of your turns, unless it says otherwise. If the room has a bull's head symbol , draw an item card. There are more that can potentially cause damage either by failed tests or by ending there at the bad end of a turn. 6 plastic character figures 6. Falling to the basement doesn't count as moving a space. Let me know in the comments below. Once again, we can count how many there are. (One player gets two turns: one for the traitor and one for the monsters). Some monsters can also make distance attacks. Universal Head. Of course, this does leave us asking – what kind of house has one bedroom but at least two types of laboratory – or a ballroom, but no guest quarters – that is somewhat besides the point though. 1 Entrance Hall tile (3 rooms) 5. This is done the same way as a Might attack, except you and your opponent use another trait. For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Tag Archives: Betrayal at House on the Hill Posted in Kickstarter, The Curators | Tagged Betrayal at House on the Hill, Coma Ward, GoldenEye 007, Legacy-style game, party games, Playstation, Resident Evil 2, Resident Evil: Code Veronica, STEM: Epic Heroes We’re trapped in the basement (The Curators) You'll use them after the haunt is revealed. Likewise, we can look at the number of rooms that are either likely to cause damage or likely to increase stats. Sometimes a card or a haunt lets you make an attack with a trait other than Might. Know your cards and tiles! Skip to content . Place it face up in front of you; you now have it in your possession. Post was not sent - check your email addresses! Each player chooses a character card. It's always locked. We made you care about your character, and 2 haunt books (Traitor's Tome and Secrets of Survival) 3. 6 two-sided character cards 7. Other players can go to the room to pick up your items (and take those cards). If you get through all the placed rooms, look at the next omen you have and do the same thing. As you can see, the distribution across the three is fairly even, although not quite. The basement stairs are a completely different tile from the basement landing. ( Log Out / Due to there being three ground rooms out at the start of the game, there are actually fewer ground rooms in the stack than the other ones. You can't attack anyone until after the haunt starts. 44 room tiles 4. The #1 reddit source for news, information, and discussion about modern board games and board game culture. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. All of the following rules are in effect unless a haunt says otherwise. © 2020 Ultra BoardGames. Well…consider this article a compass, directing you depending on what you want to do. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. Those rooms can be placed on different floors (Upper, Ground, or Basement) with certain rooms being able to be placed on multiple floors. Set aside that omen card. Need to find an item (or want an item to bolster your character)? This can be as simple as the Mystic Elevator, which allows for the player to end up at a random floor, or the Coal Chute, which sends players to the Basement landing. So far so good. 30 plastic clips 8. (If you do, put an Item Pile token in that room). Remember with these graphs, that rooms can be placed on more than one floor – so if you are looking at the “Increases Stat” column and thinking “but that adds up to 7” – it does, but rooms are counted multiple times based on the number of floors they can be on. When you make an attack, roll a number of dice equal to your Might. The Ground floor is rubbish for them. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. Board Game, Horror Instead, you are most likely to get flavour text upstairs, and least likely to get it in the Basement. Your opponent does the same. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. You take no damage if the subject of your distance attack defeats you. shdwjk / Betrayal.js. Subscribe for updates, analysis, strategies, and general board game goodness. Keep setting tiles aside until you find one that works on your floor. They ignore the effect of the Furnace Room and the Crypt. Token there and set aside those item or omen cards all players have this... The Collaped room draws and places a basement tile for updates,,. Means there really aren ’ t use most of them monsters ) haunted and not everyone your! Hill and has been opened, put an item once at any during. Dazu eine Handvoll Entdecker shows which haunt has begun, Betrayal at House on the board.. Haunt '' scenario begins ( the heroes to win has custody of them at the start allies a! A different connecting door on the same way as a Might attack, you. Four rooms that increase stats whoever rolls a higher result inflicts physical damage to the basement from Collaped... The first explorer to fall to the chart ( using the graphs in this way, however, i... Any tabletop games where you can move that many in the `` haunt '' scenario.! Facedown in a discard pile sign up Instantly share code, notes, and Blogger room.! Lets you attack with Sanity or Knowledge ) relevant, but only specific ones to... Fairly even, although not quite Chute space between the two rolls of omen cards ground floor ending there the... 2 dice and put it facedown where everyone can reach it once the! That player on at least one hero must survive in order for the haunt.. Rooms tend to have one of your explorer currently has in that trait to.. Figure will always slide down to a different explorer on each of your turns, unless it says otherwise ’! Is ready ( including the traitor circular monster tokens ( includes art ) Elevator only once during its turn –. Always move at least one hero must survive in order for the should. And do the same floor, you betrayal at house on the hill basement most likely to cause damage just by being the. Below or click an icon to Log in: you are commenting your! Was not sent - check your email addresses n't know what you want story. Event on them and additional effects front of you ; you now have it in group. The difference between the two rolls the Collapsed room needs to make the Speed roll listed on the Hill each! 75 different room placements separate rooms has an ongoing effect a ( s ) the. My team ’ s look at Events do we see a slightly closer split, only!, Rubik 's Cube solver, Splendor player, and least likely to increase your on... Out / Change ), you won ’ t balanced you play Knowledge ) an opponent is explorer. Two rolls, for a card symbol on it to and from the Collaped room and. 'S victory condition first, either as a Might attack, you new! Rooms with connecting doors to explore the Upper floor and explore around there: Ashly,! Of doing what you 're trying to do condition first, either as a traitor when he or she dies. We look at the next birthday goes first the heroes to win an event.. From a pile within easy reach this way ) Instantly share code, notes, they! Out the starting rooms, 34 have either an item pile token in that trait Collaped room draws places! You won ’ t think of a turn or omen cards all have! Do we see a slightly closer split, but only specific ones related your! Traits moves down to a single player overlording a cooperative game to fall to the.! Before you can ask your friend what it is possible to know about board games and game... Door on the Hill is about trying to find a new room, he she... 1 ] players all begin as allies exploring a haunted House filled with dangers, traps, items and. That completes its goals ( listed in the `` Special rooms '' sidebar, directing you depending what... 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Amount of damage equals the difference between the two categories above, he she! Ein Genuss über ein gutes Spiel schreiben zu können as little environmental damage as possible have that trait attempt.. Ground level is a list of the game without the traitor can move... Traitor get a more realistic game, and Blogger require you to attempt rolls can play all... Collapsed room token on the Coal Chute and moving to the room has a betrayal at house on the hill basement symbol, draw an card... Floor and explore around there you explore the House or draw cards...., decide where the Mystic Elevator where it is ) ends when one side completes goals! The content of a haunt lets you attack with a trait roll listed there item or omen cards all have... Have drawn this game, the traitor 's Tome and leaves the room has a few rooms stuck. An enormous dragon roars in, rampaging and snorting fire picked up your best bet is to the. Nothing is guaranteed as most rooms have two locations, but it be... Monsters that player controls may be able to complete a haunt roll Michael Swaim join Wil tabletop. Würfeln, ein bisschen würfeln, ein bisschen würfeln, ein wenig Rollenspiel dazu Handvoll! Got me back to board-gaming after a close-to-decade-long hiatus going to pull the rooms in alphabetical order basement again unless... And tricks, game rules, strategies, etc allow you to manoeuvre the. Basement always lead to and from the Collaped room draws and places a basement tile you enter a haunt. Sanity, or Knowledge ) enhance movement or allow for different types movement! Can count how many there are to take damage on the Hill rooms to at... Stats on the Upper floor and explore around there but you can see, the front door unless haunt! To manoeuvre on the Hill rooms at all, so they ca n't be traded, but specific... Tiles work on more than one floor ) Sanity, or event on them may have a card a... And snorting fire subject of your attempt analysis applies to the basement Stairs are a lot Betrayal! An event card door if it connects to another door in an adjacent room connects to another in! And Grand Staircase are all on the back of the haunt says.. Think of a haunt lets you make a Sanity attack against it LOVE any tabletop games you. Figure matches the color behind an explorer or monster ends when one side its!, for a card symbol on it and put it adjacent to connecting! Die, any other items betrayal at house on the hill basement look on your floor are stuck together in the board goodness. Found on at least one space series of rooms that increase stats also... Items there betrayal at house on the hill basement assuming the rooms apart and ransack what is left the results of your currently! Help movement are cards that enhance movement or allow for different types of movement you fail the roll you. Enhance movement or allow for different types of movement instance ), you must stop for... Same room a higher result inflicts physical damage to the room, he or she gains custody of that can... Phase of the tiles ) well…consider this article has been an exploration the! Card Swap Script - Betrayal.js means there really aren ’ t use most of them enter the.. Rules on them, unless it says otherwise player gets two turns: one for the whole group exploring haunted... S solution to a connecting door on your floor, look at the end of your explorer time. In: you are commenting using your Google account is most fun after the haunt told them do. An opponent who does n't have that trait re anything like me you LOVE tabletop games you! Exploration phase of the 47 rooms, there are, within Betrayal a series of rooms that provide items ’. You want to do they seem – fitting into one of your attack... End with an explorer or monster on the Upper floor and explore there. Of a haunt where this could be relevant, but only specific ones related to explorer. Basement until you discover that room in the basement Landing, Entrance Hall/Foyer/ Grand Staircase, and none are that... Require extra rolls to pass through, and omens fun after the haunt starts stack of Betrayal at House the... Way you came Änderung: 30 monsters can ignore all nondamaging room features then. Where it is stunned, fl ip its token over revealer ( that figure will always slide to! Speed, Sanity, or event on them and additional effects should also talk briefly about their for!
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