Deep battle is the way mass assault should play normally and it relies on a mixture of defensive infantry and offensive armour and mechanized. Didn't they slowly but steadily buff mass assault? List includes detailed help, examples and argument explanations. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Given the supply issues of the Eastern front, that alone is a big advantage. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? For this purpose, the plans editor is excellent. BMN's Hoi4 inspired maps. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Bonuses for out of supply or attirition situations. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Superior Firepower is about saving manpower. I had the opposite happen in 2 multiplayer games using this. Generals shuffling this in with Mass Charge should yield good attack results. ships_at_battle_start = 0.3: Percentual. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. No enhancements at all, since it's so strong to begin with. Are support companies really that bad? for 7 MOT/2 MRART Divisions. That's where the higher soft attack of the mass assault infantry divisions is coming from. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. sortie_efficiency = 0.3: Percentual. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Deep Battle. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter… New comments cannot be posted and votes cannot be cast. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Try not to always take the enemy head-on. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). It's single player AI. < > New comments cannot be posted and votes cannot be cast. An OP +5.00% recruitable manpower which is the main reason people take this focus. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. MW works fine for me but relies on tanks. No defense was planned at all with constant attack that only got better as I saw what was happening. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Without the prior Air Production level my opponents this run were Germany,Italy and China. Alright. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. The higher reinforcement rate compared to Mobile Warfare was very noticable. Featuring cross-platform multiplayer. Larger combat width so you can make larger divisions. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (1780–1831) concluded: With bonuses thrown in RART surpasses ART in about 1943. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Look for weak spots and salients. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. The ample terrain of the Western Russia would provide many opportunities for encirclement, if done correctly with rapid forces, It depends ai you can steam roll, players though is another thing. If you get a big advantage however it’s the best at rolling over divisions and encirclements. Looks like you're using new Reddit on an old browser. gratis streaming about Deleting the Strongest Nation Every Year (EU4).
Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! THE MASS CHARGE TACTIC CHANGED EVERYTHING. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Doesn't USSR has both high manpower and IC? (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Higher levels of infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. The main focus is to improve the ease of use. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. On the defense, especially with entrenched, they can hold out a long time. Cookies help us deliver our Services. In spite of its start as the strongest. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. However, I wanted to discuss it's viability and the potential to go for another doctrine. Press question mark to learn the rest of the keyboard shortcuts. 14 million casualties later I defeat Germany and push into Italy. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. The history of the Republic of China begins after the Xinhai Revolution against the Qing dynasty in 1912, when the formation of a constitutional republic put an end to 2,000 years of rule by various, occasionally competitive, imperial dynasties. It has a bad reputation because AI and many players don’t know how to pull it off (USSR is the hardest nation to play). Superior firepower isn't really a high ic doctrine necessarily. Deep Battle(2 Games) ... Continue browsing in r/hoi4. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Personally GBP I haven't yet been able to do anything with. There are three other picks to chose from and both Grand Battleplan and Superior Firepower look like legit choices. Bear in mind I had 12 24 division armies of the 7/2 template. Everyone will receive: To do this… Encircled Units. Second run less losses by 4 million vs Japan instead of a built up China. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Encirclement is Mass Charge but better and available to everyone. Yes literally just infantry with some support companies thrown in for industrial superiority. Then again, maybe the hoi 4 equivalent of militia spam works too, if you're, well, desperate on the defense. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Press question mark to learn the rest of the keyboard shortcuts. It's fun to have so many poorly paid troops! Deep battle is good for two things: supply consumption and backhand blow. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation.
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